OSDLC
MaximuM ExposurE (M2M - E2E)
OSDLC [Original Software Development Life Cycle]
1. Development team constructs a code that they believe it’s a bug-free.
2. The build is tested and 15 bugs are recognized by testing team and 5 are known issues from the dev team.
3. Programmer resolves 10 of the bugs and clarifies to the testing team that the other 5 aren't actually bugs.
4. Testing team finds that 5 of the fixes didn't work as anticipated and notices 15 fresh set of bugs.
5. Recursion for steps 3 and 4.
6. Since there are various marketing demands and a really untimely product declaration based on overly-optimistic programming schedule, the product is released by pushing the code into the production instance.
7. Users locate 125 new bugs which has some domain issues which we never consider as a bug.
8. Original developers are cashed for their great work, is nowhere to be found in that office surroundings.
9. Newly accumulated programming group fixes almost all of the 125 issues but brings in 350 new ones.
10. Original developers more often visits that product’s testing team and enquires about the good and bad things about that product. [At some point, the entire testing department quits.]
11. The company might be traded by the competitor using earnings from their latest release, which had 500 bugs.
12. New CEO is taken place in by the board of directors. He employs a set of programmer to recreate the product from the square-one & an automation test groups for regression process.
13. New Development team constructs a code that they believe it’s a bug-free.
No comments:
Post a Comment